Turning Users into Revenue
Building an app is engineering; monetizing it is business. The US market has high purchasing power, but users are savvy. Choosing the right **Monetization Strategy** is critical.
1. Subscription Model (SaaS)
The gold standard. Apps like Calm or Strava charge a recurring monthly fee. US users are comfortable with subscriptions *if* the app provides ongoing value (content, utility, service).
2. Freemium
Download is free, but premium features are locked. This lowers the barrier to entry. The key is to make the free version useful enough to hook the user, but limit it enough to drive upgrades.
3. In-App Purchases (IAP)
Dominant in gaming. Users buy virtual goods, extra lives, or cosmetic items. In non-gaming apps, this could be purchasing a single report or filter.
4. In-App Advertising
For high-traffic utility or content apps. Using networks like AdMob. However, US users have low tolerance for intrusive ads. Rewarded Video (watch a vide to get a life) works best.
5. Transaction Fees
For marketplace apps (Uber, Airbnb). You take a cut of every transaction facilitated by the platform.
Summary
Don’t stick to just one. Hybrid models (e.g., Free with Ads + Subscription to remove Ads) are increasingly popular. Test, measure LTV (Lifetime Value), and iterate.




